How to Play

HOW TO JOIN

Below is a step-by-step guide to joining the Minecraft server, Java and Bedrock (Windows/phone/tablet).


WHEN YOU JOIN

Welcome to the server. As you first join you will be approached with the option to change your nickname do /nickname "Your Character Name". Please chose your nickname wisely, (keep your nicknames appropriate) this can not be changed after you have gained a race. After your nickname has been chosen you will be able to chose what race your character will be playing as. Now these races don't give you any special add on's they are all just roleplay based. After you have chosen your race and gone through the little gate you will be brought up the the market to start your adventure!


THE MARKET

You have just entered our world and gotten your first glimpse of spawn. Take a look around to find...


LANDS

Lands is a plugin that allows you to claim territory so that only you and the people who you invite can build/destroy/interact in them. You can be part of 3 different lands, but you can only own one. With the exception of war, you may not claim a territory within 5 chunks of another territory that doesn't belong to you. Your land claims MUST be near your other land claims, or it will count as a new territory. You may only own 1 territory, and you can be a part of 3 territories. Can only be a member of 1 personal land, 1 nation(faction) and 1 Guild lands

You can only create lands in the wilderness. The first chunk claimed is free. The faction name can have spaces in it - when writing the title use underscores. Lands can share chunk borders.


HOW TO CLAIM LAND

Run command "/lands create "Land Name" do this in the first chunk you want to claim.

Run command "/land claim" to expand your claim to different chunks.

Run "/lands" to look and change permissions and see who is part of your claim.


INACTIVITY

Our inactivity filter functions based off play time and inactivity time. For example, if you have 15 minutes on the server, your faction gets deleted or ownership is transferred after 7 days. This trend continues, for 30 minutes, 12 hours, 1 day, 30 days, and so on.


WARS

Wars are only possible between Faction, and their lands. For example, a faction can only declare war against other faction. This does however, simultaneously declare war on the lands under those nations control. Both nations need to have a minimum of 4 players to participate in a war, and need at a minimum of 1 player online to be declared war upon. To declare a war, your faction must make a ticket with there reason to staff. If staff believe this is a good reason to start a war it will be approved.

When a war is declared against your faction, the faction and its lands will get 1 day notice before the war starts. During the war, all players will get 15 minute reminders that they are under siege. Wars may last a maximum of 36 hours before a winner is decided, if any. Once a war is over, the nation and its lands will receive a war grace period. This is 4 days for those who surrender, and 7 days for those who win or lose naturally.

Wars function on a point system. The nation with the higher amount of points, wins. You need a minimum of 2 points per player to qualify for a win.

War Action

Points

Kill an enemy

1 point

Capture a capture flag

5 points

Break an enemy capture flag

3 points

Explode an enemy capture flag

5 points




CAPTURE FLAGS (WARS)

When a war is declared, both nations can attempt to invade enemy territory. During this time, both nations may open doors, break/place blocks, access chests, and enderpearl on enemy territory. In order to begin claiming/capturing enemy territory, you have to craft a "capture point" from the /war menu. With this capture point, you may place it on enemy borders. You may only have 3 active capture points at a time, and a 1 minute cooldown to place a new one.

After placing a capture point, you must remain in the chunk it is placed in, to allow it to progress. If you successfully hold the capture flag for 5 minutes, the enemies territory will be claimed by your land instead.

Capture flags may only be placed between the Y levels of 50-127.


TRIBUTES, SURRENDERING, AND LOSING

Tributes are values set by the attackers for how much money they will receive from the defenders if they voluntarily surrender. Maximum tribute amount is 75% of nation balance. In the case that the attackers surrender instead of the defenders, they will pay the tribute instead.

If neither nation surrenders, 50% of the losing nations balance will be given to the winning nation.